Prefab System Rebuild (Weekend of Nov 1–2, 2025)
Hey guys, I know I was silent for a long time. So happy to return from my 5-weeks rewind at sunny Crete. This weekend’s work focused on a complete redesign of the prefab system, making it composable, extensible, and suitable for future modding capabilities. The implementation now supports both patching and derivation of prefabs, as well as proper argument mapping and validation. Circular dependency handling has also been added. How it was before this weekend From the very beginning, patching of existing prefabs was always in my mind. The engine always provided a capability to register a new prefab factory under the same ID as an existing prefab. In that case, the new factory didn’t overwrite the pre-existing one, but got appended to the chain of factories. ...