2026-06-18 Status Update
Don’t worry, I’ve not dropped the project yet 😊 Actually, for past months I was working hard on something closing the gap between cool-looking static scenes with a rich but boring architectural modding foundations, and a real game having dynamics. Accomplishments ✅ Added sprites & prefabs: Guard, Stairs, Bunk, Toilet, Boiler. ✅ Reworked rendering system: now entities from floors below the camera floor (or above if camera is underground) are dimmed properly and providing correct hitmap for mouse interaction. ✅ Built foundation for HUD. Rewrote the Debug Overlay with the new API with Stack Panels and other rich UI capabilities. ✅ Added mouse interaction: now the game knows what HUD element or entity on the map the mouse pointer is over! This is the hugest achievement to unblock further development! ✅ Added game wallclock and aging systems: now the world and entities age with time. And it’s visible in Debug Overlay. Flexing Ground floor First floor: the guard and concrete flooring/walls from beneath are properly dimmed Dungeon: entities from above the ground are properly dimmed, while dungeon-located prisoner & water boiler previously hid under ground appears Hovering entities: check their age in real time! ...