Building a Better Prison Architect — For Modders
I’m starting something new: a Prison Architect-inspired game, rebuilt from scratch with one core goal front and center: make modding first-class. If you’ve ever created or maintained mods for Prison Architect, you probably know the struggle: Want to add a new need or status effect? You’re out of luck — hardcoded. Want to tweak how AI prioritizes jobs? Better grab a hammer, because there’s no real interface for that. Want a new UI panel? Prepare to inject Lua into undocumented corners of the engine and pray the next update doesn’t break it. That’s the kind of friction I’m eliminating. ...