Automatic Texture Atlasing for Modders
One of the most annoying parts of modding 2D games — especially tile-based ones — is dealing with spritesheets and texture atlases. If you’ve modded Prison Architect, RimWorld, or similar games, you’ve probably had to: Cram your sprites into a shared PNG file Copy paste into exact pixel-aligned grid slots Maintain an accompanying XML or Lua file with offsets, pivots, and sizes Rebuild everything if just one image changed It’s tedious, error-prone, and downright unfriendly for casual modders. ...