Building a Better Prison Architect — For Modders

I’m starting something new: a Prison Architect-inspired game, rebuilt from scratch with one core goal front and center: make modding first-class. If you’ve ever created or maintained mods for Prison Architect, you probably know the struggle: Want to add a new need or status effect? You’re out of luck — hardcoded. Want to tweak how AI prioritizes jobs? Better grab a hammer, because there’s no real interface for that. Want a new UI panel? Prepare to inject Lua into undocumented corners of the engine and pray the next update doesn’t break it. That’s the kind of friction I’m eliminating. ...

June 8, 2025